﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace BroRPG.GameComponents
{
    public class Light
    {
        private Vector2 _position;
        public Vector2 Position
        {
            get { return _position; }
            set { _position = value; }
        }

        private float _power;
        public float Power
        {
            get { return _power; }
            set { _power = value; }
        }

        private float _distance;
        public float Distance
        {
            get { return _distance; }
            set { _distance = value; }
        }
        

        private Color _color;
        public Color Color
        {
            get { return _color; }
            set { _color = value; }
        }
        

        public Light(Vector2 position)
        {
            _position = position;
            _distance = 200;
            _color = Color.Red;
            _power = 1;

        }
        
    }
}
